BISONISRU
{
	name = Konstruction
	author = Angel-125
	shortName = Konstruction
	logoPanel = WildBlueIndustries/000WildBlueTools/Decals/Konstruction
	glowPanel = WildBlueIndustries/000WildBlueTools/Decals/KonstructionGlow
	description = This configuration produces construction materials such as konkrete and equipment.
	reconfigureSkill = ConverterSkill
	TechRequired = advScienceTech
	requiredResource = Equipment
	requiredAmount = 200

	MODULE
	{
		 name = ModuleResourceConverter
		 ConverterName = Make Konkrete
		 StartActionName = Start Equipment
		 StopActionName = Stop Equipment
		AutoShutdown = true
		TemperatureModifier
		{
			key = 0 50000
			key = 750 25000
			key = 1000 5000
			key = 1250 2500	
			key = 2000 2500	
			key = 4000 0
		}				
		GeneratesHeat = false
		DefaultShutoffTemp = .8
		ThermalEfficiency 
		{
			key = 0 0 0 0
			key = 500 0.9 0 0
			key = 1000 1.0 0 0
			key = 1250 0.9 0 0
			key = 1500 0.5 0 0
			key = 3000 0.0 0 0 
		}



		UseSpecialistBonus = true
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		ExperienceEffect = ConverterSkill
		EfficiencyBonus = 1

		 
		 INPUT_RESOURCE
		 {
			ResourceName = Water
			Ratio = 0.5
			FlowMode = STAGE_PRIORITY_FLOW
  		 }
		 INPUT_RESOURCE
		 {
			ResourceName = Minerals
			Ratio = 0.1
			FlowMode = STAGE_PRIORITY_FLOW
  		 }
		 INPUT_RESOURCE
		 {
			ResourceName = Slag
			Ratio = 0.1
			FlowMode = STAGE_PRIORITY_FLOW
  		 }
		 INPUT_RESOURCE
		 {
			ResourceName = ElectricCharge
			Ratio = 30
		 }
		 OUTPUT_RESOURCE
		 {
			ResourceName = Konkrete
			Ratio = 0.25
			DumpExcess = false
			FlowMode = STAGE_PRIORITY_FLOW
		 }
	}

	MODULE
	{
		 name = ModuleResourceConverter
		 ConverterName = Make Equipment
		 StartActionName = Start Equipment
		 StopActionName = Stop Equipment
		AutoShutdown = true
		TemperatureModifier
		{
			key = 0 50000
			key = 750 25000
			key = 1000 5000
			key = 1250 2500	
			key = 2000 2500	
			key = 4000 0
		}				
		GeneratesHeat = false
		DefaultShutoffTemp = .8
		ThermalEfficiency 
		{
			key = 0 0 0 0
			key = 500 0.9 0 0
			key = 1000 1.0 0 0
			key = 1250 0.9 0 0
			key = 1500 0.5 0 0
			key = 3000 0.0 0 0 
		}

		UseSpecialistBonus = true
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		ExperienceEffect = ConverterSkill
		EfficiencyBonus = 1

		 
		 INPUT_RESOURCE
		 {
			ResourceName = Ore
			Ratio = 0.5
			FlowMode = STAGE_PRIORITY_FLOW
  		 }
		 INPUT_RESOURCE
		 {
			ResourceName = RareMetals
			Ratio = 0.1
			FlowMode = STAGE_PRIORITY_FLOW
  		 }
		 INPUT_RESOURCE
		 {
			ResourceName = ExoticMinerals
			Ratio = 0.1
			FlowMode = STAGE_PRIORITY_FLOW
  		 }
		 INPUT_RESOURCE
		 {
			ResourceName = ElectricCharge
			Ratio = 30
		 }
		 OUTPUT_RESOURCE
		 {
			ResourceName = Equipment
			Ratio = 0.1
			DumpExcess = false
			FlowMode = STAGE_PRIORITY_FLOW
		 }
	}
}