Heisenberg Airship Parts Pack

Build giant floating aircraft!

Requires Hooligan Labs Airships by JewelShisen

---INSTALLATION---

Copy the contents of the mod's GameData directory into your KSP's GameData folder.
NOTE: You can find the following sub-folders in the Parts folder:

Engine: The Cyclone engine
FlightDeckSystem: The flight deck parts
Gondola: The Bison Gondola System
Structural: A custom version of the stock hollow tube.
Wheel: A custom version of the stock TR-2L.

If you're looking to cull parts, these folders will make it easier to do.

---REVISION HISTORY---

2.1.0

New Parts
- Bison Adapter: This comes in two sizes: a 2.5m and 3.75m.
- Storage Gondola: You now have a 2u and a 1u storage gondola.

Bug Fixes & Enhancements
- All configs in the Spaces folder have been moved to their appropriate folder under Parts. Now it's even easier to remove what you don't use.
- IVAs are showing properly again.

2.0.4
- Annnd fixed the issue with the cyclone engines...

2.0.3
- Renamed the Airships folder to the Heisenberg folder to avoid installation conflicts with Hooligan Labs
IMPORTANT NOTE: You'll need to re-install Hooligan Labs and Heisenberg, sorry about that..
- Fixed converter names so that the monopropellant converter says that it converts Ore into MonoPropellant, and so on..

2.0 Kerbin Exploration Initiative
At last, the dream is alive! Named in honor of and inspired by EJ_SA's K.E.I. mission, this release completes the parts pack for the Heisenberg airship. Now you can build airships, flying aircraft carriers, and even large rovers! Special thank you to Shnyrik for allowing me to use his flying aircraft carrier screen shots. :)

New Parts: Flight Deck System
- HL-10 Hangar Deck: The Hangar Deck has space for 4 kerbals and it has doors that can be retracted. Its cavernous bay can easily hold a stock FL-14400 fuel tank with room to spare. Flip the part upside down and you have a drop bay. The Hangar Deck forms the cornerstone of the Heisenberg Flight Deck System. When building an airship, simply open the doors and attach the flight deck components on top of the part. Finally, it has a name tag that you can change.
TIP: Docking ports work great for attaching aircraft and rovers to the hangar deck.
- Hangar Bay Hard Top: When attached to the Hangar Deck, the Hard Top provides a seamless look for your airships.
- HL-10 Flight Deck: When attached to the Hangar Deck, it provides a place for your aircraft to land. It has a large name tag on the top that you can change. Finally, it holds a variety of different resources.
- HL-10 Elevator Deck: Also attached to the Hangar Deck, it has a large elevator to lower your aircraft to the hangar deck or raise them up to the flight deck. You cannot attach parts to the elevator itself, but you can attach parts to the sides and edges of the part.
NOTE: The Hangar Deck crew hatches WILL BE OBSTRUCTED when the elevator is lowered.
- Flight Deck Extensions: The extensions let you build the flight deck over other parts of the hull. The Type 1 and Type 2 Extensions have a large name tag on the top that you can change, and the Type 1, Type 2, and Type 3 extensions let you switch between deck markings and no deck markings.
NOTE: The attachment nodes on the extensions are oriented vertically BY DESIGN to ensure that the flight decks properly attach to the hangar deck.
- Flight Deck Fairing: This part helps close the gaps between your flight decks and airship hulls.
TIP: You can attach an extension onto the deck fairing. The attachment node is at the back.
- Cargo Lift: You can use this part to lower cargo and small vehicles from the hangar deck to the ground. Like the aircraft elevator, the Cargo Lift cannot have parts attached to it. The Cargo Lift's speed can be varied (25% is good for lowering kerbals to the ground), and its maximum cable length is 200 meters.
NOTE: The cargo lift isn't perfect and might not align with the hangar deck perfectly. Use the fine controls to tweak the height after it raises back up to the ship.
NOTE: Be sure to place your cargo within the red box outline on the lift. Bad things will happen if you don't.
NOTE: BY DESIGN, the cargo lift doesn't remember if it was up or down when you leave the scene. I don't trust KSP to set things up properly upon your return...

New Parts: Bison Gondola System
- HL-10 Command Gondola*: It holds a crew of 4 and has excellent visibility. It can be upgraded to not require crew to operate.
- Passenger Gondola*: It holds 16 crew.
- GondoHab*: It holds 4 crew, but it ties into life support Mods (Snacks, TAC-LS, USI-LS). And yes, that is an aluminium piano on the lower deck. GondoHab can use Pathfinder's Habitation templates.
- GondoLab*: It too holds 4 crew, and it has many configurations including a Mobile Processing Lab. It can also use Pathfinder's Science templates.
- GondoGarden*: It holds 4 crew and functions as a greenhouse when a life support mod is installed.
- Storage Gondola*: It can hold a variety of different resources.
- Cargo Gondola*: It has doors that slide open and a ramp that extends to the ground.
- GondoDrill: This early model drill is expensive but it lets you extract resources.
- Bison Command Cab*: Use it to turn your gondola parts into a rover system, or use it as a cupola to watch the world go by.
- Bison Jump Jet Module: It has reaction wheels, a vertically oriented probe core for VTOL operations, RCS, and a pair of jump jets.
- Bison Airlock Module* (BAM): Designed to fit on the back of your rover, it provides you with a way to exit the vehicle without depressurizing one of your cabins. If you have Extraplanetary Launchpads installed, then the BAM doubles as a survey station. It can even serve as a command pod if needed.
- Bison Stabilizer Legs: These legs help stabilize gondolas while on the ground.
NOTE: Stabilizer might slip on slopes. I'm still working on this...
- Bison Docking Port: This port is specially designed to dock gondola parts together.
NOTE: If you want to create long trains, try using the stock asteroid grabber unit in free pivot mode. A custom part is in the works.
- Bison Fairings: There are several types to choose from.
* Can be surface-attached.

New Parts: Accessories
- HL-10 RCS Module: It runs on CompressedAir, which you can create by running the Cyclone engine or by using a Gyro Ring.
- Mk1 ISRU Module: It takes up 2/3 of the Storage Gondola, and its resource production is limited at first, but it gets better as you unlock more tech nodes.
- Search Radar: It is functionally equivalent to the stock M4435 Narrow-Band Scanner. It's avaiable earlier, but it is larger, heavier, and more expensive.
- Buckboard 6000: It's twice the size and twice the capacity of the Buckboard 3000.
- TR-2S: It's a customized stock TR-2L that's more expensive but available earlier. This is an interim solution, a custom wheel is in the works.

Bug Fixes & Enhancements
- Increased torque values on the Gyro Ring. The airship should be better able to stay upright and maneuver now.
- The Gyro Ring can now create ElectricCharge by burning IntakeAir and LiquidFuel, and it can create CompressedAir via Atmosphere and ElectricCharge.
- Added CompressedAir storage to the Gyro Ring and the Cyclone engine.
- For new airships, the name tags are turned off by default.
- Added flags to the HL-10L and HL-10M hulls. By default they're hidden.
- Added Module Manager & Wild Blue Tools.
- Added a custom category icon for the Heisenberg.
- Removed the WBIGasStation part module; the ISRU parts now fill its role.
- Airship hulls are better able to withstand the heat of the rocket fuel that they're painted with.

1.1.5
- Removed ModuleManager dependency.
- Moved name tag decals on the HL-10L and HL-10M to the lower part of the hull.

1.1
- Cyclone engine, generously provided by blackheart612 from the outstanding Airplane Plus pack. If you haven't seen it, go check it out! The Cyclone is distributed under the CC-BY-NC-SA 3.0 license.

1.0 Initial Release

---ACKNOWLEDGEMENTS

Module Manager by Sarbian
Cyclone engine by blackheart612 and is distributed under the CC-BY-NC-SA 3.0 license.
Firespitter by Snjo.

---LICENSE---
Art Assets, including .mu, .mbm, and .dds files but excluding the Cyclone engine are copyright 2014-2016 by Michael Billard, All Rights Reserved.
Cyclone by blackheart612 is distributed under the CC-BY-NC-SA 3.0 license.

Wild Blue Industries is trademarked by Michael Billard. All Rights Reserved.
Note that Wild Blue Industries is a ficticious entity 
created for entertainment purposes. It is in no way meant to represent a real entity.
Any similarity to a real entity is purely coincidental.

Source code copyright 2014-2016 by Michael Billard (Angel-125)

    This source code is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.