Rings
        {
            Ring
            {
                //angle = %(theAngle)s
                //outerRadius = %(theOuterRadius)s
                //innerRadius = %(theInnerRadius)s
                //texture = To_Boldly_Go/ringtextures/%(theRingTexture)s.png
                //color = %(theColour)s
                //lockRotation = %(theLockRotation)s
                //unlit = %(theUnlit)s
            }
        }