         Rings
         {
             Ring
             {
                 //angle = %(theAngle)s
                 //outerRadius = %(theOuterRadius)s
                 //innerRadius = %(theInnerRadius)s
                 //texture = To_Boldly_Go/ringtextures/%(theRingTexture)s.png
                 //color = %(theColour)s
                 //lockRotation = %(theLockRotation)s
                 //unlit = %(theUnlit)s
             }
          }