EnvironmentalVisualEnhancements
==================

Visual enhancements including clouds, lights, etc.

Developer Notes
------------------------

* To rebuild shader asset bundles, open the directory from Unity (correct version for your KSP) and choose "Assets/Build Asset Bundles" menu option.

* Version information is in:
 * ContentEVE/GameData/EnvironmentalVisualEnhancements/*.version
 * _BuildManager/Properties/AssemblyVersionInfo.cs

* Edit the LocalSetup.csproj to set your KSP directory and build with Visual Studio.


Licenses
------------

Some portions of this project are under the GNU General Public License (DDS texture loader) 
and should be distributed as-such. This project was added to replace the functionality of the
texture importer that would normally be able to perform this task upon loading the textures, but
was unavailable to modders. 

The remainder of the project is under the following license:

The MIT License (MIT)

Copyright (c) 2013 Ryan Bray
Copyright (c) 2018-2019 Warwick Allison

Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

        
          
