Steady Camera 0.2.0
for Kerbal Space Program 1.12.x

The flight camera held steady while your craft spins: the game turns its flight camera a
little more the faster the craft spins (its "wobble"), and in a fast spin the picture
shakes. This holds that back. From 0.2.0 it also glides to what the camera follows next,
where the game jumps, and keeps as much of the game's own camera shake as you like.

INSTALL
  This mod needs Keystone, the base it stands on, which is a separate download:
    https://spacedock.info/mod/4665/Keystone
  Copy Keystone's folder (Keystone) into your KSP's GameData folder, and the SteadyCamera
  folder from this download beside it, and start the game. Without Keystone the game does
  not load this mod. One copy of Keystone serves every mod that uses it. To remove this
  mod, delete the SteadyCamera folder.

USE
  It is on as installed. Its switch ("Steady camera") and how much of the game's own
  wobble to keep ("Wobble kept": 0 none, 1 the game's own) are in the Keystone window: the
  keystone button on the game's toolbar, or Option-K on a Mac and Alt-K elsewhere. There too:
  "Glide to what it follows next" (over 0.6 s, not over more than 150 m), and how much of
  the game's camera shake to keep, outside and in the cockpit ("Engines' shake kept", "In
  the cockpit": 1 the game's own, as installed). Your game's settings file is not changed:
  switch the mod off and the camera is the game's own.

WHERE IT WORKS
  Made and tried on a Mac; 0.1.0 was tried on Windows 11 too (a craft spinning in orbit: the
  wobble held back). What 0.2.0 adds has been run on the Mac only so far (it is the same
  code there, with no shaders). Nobody has run it on Linux yet.

Everything else: https://github.com/IshiakiZ/ksp-steady-camera
