AirPark Continued CKAN

Continuation of AirPark with a focus on parking large vessels on water to avoid physics issues

License: GPLv2

Game Version: 1.4.5

Source code: gomker/AirPark

Downloads: 26,759

Author: gomker

Mod Website: Forum Thread

Followers: 68

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

** There are some issues being worked out in the mod See this post for Details** http://forum.kerbalspaceprogram.com/index.php?/topic/123669-104-airpark/&do=findComment&comment=2749194

Continuation of the Airpark Mod for parking AirShips. Changes were specifically designed to accomodate Boat Parking

This mod will allow the user to Park a vessel (set it to "Landed") at any given point. To use attach the AirPark Part to a vessel.

  • AirPark = True - Will Immediately "Freeze" the vessel anywhere
  • Auto Un-Park - If a vessel is inactive and within 1.5KM distance it will Activate the vessel and Un-Park it. Useful for simulating battles, such as an armada of boats as they come into physics range.

Parking a vessel sets its velocity and G-Force to 0 immediately.

Report any Bugs in GitHub Isssues

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