EngineIgnitor CKAN

Adding ignitors service to engines. With additional resources needing to be ignited.

License: CC-BY-SA

Game Version: 1.2.1

Source code: DennyTX/EngineIgnitor

Downloads: 4,074

Author: DennyTX

Mod Website: Forum Thread

Support this mod: Donate

Followers: 27

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

  1. Each engine have limited number of available ignitions.
  2. Engines requires resources (hypergolic fluid) and ignitors (and also electricity) to be activated. The required amounts of consumables can be configured in CFG. (Example MM patch included, additional explanation see below).
  3. If lack of ignitors or hypergolic fluid - ignition will fail.
  4. Its functionality could be restored using reloading by kerbalEVA from additional containers (included in pack).
  5. Simplified ullage simulation available. If it is on, fuel have two condition s: "stable" (while under gravitation or acceleration) and "unStable" (if weightlessness). For "unStable" state - you can specify a chance of succesfull ignition (0.2 or 20% in example). Better way - to have small special engines for fuel rebound (sit down) down and reignition in weightlessness.
  6. Of course, here are unlimited consumables if you'll use Launch clamp. This way onboard resources will not be consumed on launch. (useless to my mind, but let it be) can embed YouTube videos or screenshots. Be creative.

You can check out the SpaceDock markdown documentation for tips.

Thanks for hosting your mod on SpaceDock!

Loading changelog...

Stats for EngineIgnitor

Downloads over time

Downloads per version

New followers per day

Top Referrers

  1. spacedock.info
  2. forum.kerbalspaceprogram.com
  3. www.google.com
  4. www.spacedock.info
  5. www.google.de
  6. www.google.co.uk
  7. kerbalspaceprogram.eu
  8. www.google.ca
  9. www.google.fr
  10. yandex.ru

Export Raw Stats

Export Downloads

Export Followers

Export Referrals

Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.